Esther Love
Esther Love
3D Artist
Seattle, United States of America

Summary

I've been working in the mobile game industry for 4 years. I specialize in handpainted props and environments.

Skills

Prop ModelingTexturingConcept ArtDigital SculptingParticle EffectsEnvironment ModelingCharacter ModelingMotion GraphicsDigital Painting

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance Designer
Substance Designer
UVLayout
UVLayout
3D-Coat
3D-Coat
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Premiere
Premiere
Illustrator
Illustrator

Experience

  • 3D Artist 2 at Microsoft
    Redmond, United States of America
    July 2017 - Present

  • 3D Environment Artist at Sirlin Games
    September 2016 - July 2017 (10 months)

    • Modeled, textured, and lit three stages including props & particle effects.

    • Modeled and texture props for characters.

    • Worked closely with programmers to implement art assets for new gameplay features.

    • Re-lit old stages and polished the assets.

  • 3D Environment Artist at Golden Rat Studios
    January 2016 - September 2016 (8 months)

    • Modeled and textured the Baccarat room where the main game will be played.

    • Created 3D models for the art team to use in their conception of the game’s UI.

    • Created models, textures, and lighting for the game’s main lobby screen.

    ​• Concepted a variety of UI designs for Golden Rat Studios’ in-development app for mobile devices.

  • 3D Artist at Monarc Gaming Labs
    June 2014 - December 2015 (1 year 6 months)

    • Created a variety of texture painted 3D assets for the mobile slot machine game “Golden Sand Casino”.

    • Developed animations and particle effects for 3D and 2D symbols used in the game.

    • Optimized old art assets which improved game performance, decreased the load time for individual slot machines, and increased the frames per second.

    • Worked with QA and other artists to ensure the assets were looking and working as expected on device.

    • Assisted the Art Manager by documenting effective new art practices, pipeline instructions, and engine bugs, which helped save overall production time and helped new artist hires get brought up to speed quickly.

  • 3D Artist & Lead Artist at BioLucid
    July 2013 - June 2014 (11 months)

    • Delivered multiple mobile-focused projects as a Lead Artist with a team of Artists and Programmers.

    • Developed real-time assets for Unity from start to finish, and reiterated on models under strict deadlines.

    • Sculpted & textured anatomical models which were approved by medical advisers.

    • Led a special mobile app project, Living Medical Environment, for Intel, with a 1 month deadline that was presented at the HIMSS conferences and was received with positive response.

    • Integrated Perforce, JIRA, and naming conventions into the artist’s pipeline, which effectively optimized the studio’s performance.

    • Performed multiple leadership roles, such as supporting a studio of artists and a team of outsourced Ukrainian engineers, training incoming artists, bridging communications between the Art Director and the artists, and helping complete projects for tablets and the Oculus Rift.

    • Worked with the Producer to review artwork, schedule tasks, and package files so that projects were completed on time.